Wednesday, 26 November 2014

Tuesday 23rd September - Essay Planning & Discussion

This session revolved mainly around fine-tuning the class's evaluative skills to ensure our final, marked essays would be as good as possible. We spent a lot of time discussing important themes to look at in an essay, such as a piece of work's attempt to attract or repel an audience, its relevance and relation to the time it was made, the materials involved and so forth. This gave me a great deal to write about, and for my critical writing assignment helped me flesh out and develop my argument much further than I otherwise would have. The essay can be found here.

After that, we spent some time looking at some example pieces of work to talk about - Annette chose an album cover (Bjork's Homogenic, designed by Alexander McQueen), two music videos (Bjork's All is Full of Love and Aphex Twin's Come to Daddy, both directed by Chris Cunningham) and a painting (Myra, by Marcus Harvey). 

All of the above examples were from 1997, in keeping with the critical writing assignment we had, and the comparative practice proved useful for the essay later on. It was interesting seeing different people's reactions to the aggressive, unnerving video for Come to Daddy, and comparing them to the almost unanimous revulsion at Myra or the inquisitiveness at Homogenic. The discourse served to highlight perfectly the different effects that different pieces can create in a viewer, and helped me think about constructive ways of comparing these effects in the context the pieces were created in.

Tuesday 16th and Thursday 18th September - Unwell

Saturday 20th September - Photoshop

Photoshop is an essential piece of software for virtually everybody interested in working creatively with digital media, so I had been looking forward to getting to grips with it during this lesson. We were set several tasks oriented around using different elements and tools effectively, such as the pen tool, trasparency, layering and layer masks. We produced a couple of pieces of work designed primarily as teaching tools, rather than art of any great purpose, and then began working on our pieces due for the crit the following week. 

Though initially I had chosen to do a book cover, I ended up deciding to make a poster for a story concept I've been working on in my own time. I felt I would get too caught up in the writing of a blurb (as writing is something I spend a lot of my time doing) and not devote the required attention to the visual aspect of the piece. Thus, I decided to challenge myself and create a piece that was almost purely visual in nature.

Though I had had a very brief introduction to Photoshop in the past, I found this lesson extremely helpful in learning how to use the essential tools for image manipulation. As I am primarily interested in digital drawing I would have appreciated some input on that front, but I respect that hardware access limitations for students would impede that. Nevertheless I enjoyed this lesson and felt that it successfully taught me a great deal about how Photoshop is used in the industry.

Pictures to follow.

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Saturday 13th September - Passport

Saturday was our first crit assessment, for which we had to fill a small passport-sized sketchbook and make it represent an aspect of ourselves. The themes that emerged across the class were diverse and intriguing, from mental health to the journey through life, and the best passports inspired discussion throughout the class. 

Unfortunately, I did not finish my own passport on the day, but I managed to fully plan it and decide what I wanted it to show; namely, my development as a person from early life until now. I used significant milestones such as learning to read, write, speak, and so on, and added to the character I had drawn over each page so that by the end it would have built up to a full, up-to-date representation of myself. This was executed in the style of a scientific or historical journal, featuring labelled diagrams of these milestones alongside the progressively changing character I had created.

The first lesson I learnt from this project was to do with timekeeping - it is important to set aside time to plan and have a fully realised idea before sitting down to complete an assignment, otherwise as the idea grows and develops while you work you are forced to restart and accommodate for those changes, resulting in lost time. 

I also learnt a great deal about how I like to work - choosing an idea that seems interesting on an aesthetic level, then working something deeper into it. This is not always successful, and in future I may have to break out of this comfort zone, but for this project I felt it worked well enough and enabled me to portray what I wanted to effectively and succinctly.

Pictures to follow.

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Thursday 11th September - Library Research Exercise

During this, the penultimate lesson before our first crit, we were given time to use the library and document ten pictures and two articles that were relevant to each of us personally. I found this quite helpful in terms of not only identifying the kinds of art in these pictures that appealed to me, but also looking at subject matter that I enjoyed and identifying common themes in work that I would enjoy exploring. Below are the pictures, each captioned with some information about them and how they are relevant to me.




A page from Maus, by Art Spiegelman. Maus is one of my favourite graphic novels, telling the story of the horrors of Jewish life under Nazi Germany with each major group portrayed as a different animal respective to their role in history (for example, the Jews are mice and the Nazis are cats). The visual direction is extremely strong, and immense expression can be seen in each stylised mouse face. With strong writing and a profound respect for the subject matter, Maus is an example of how powerful comics and graphic novels can be as a medium. As someone interested both in writing and cartoons, I hold a very high opinion of this work and strive to create work of my own that is as good.



An illustration from a collection of Grimm's fairytales, which are some of the most widespread, longstanding and mimicked stories of all time. Like many people I was exposed to many of them as a child, and continue to enjoy the fantastical worlds and characters created by the Brothers Grimm. Though it is now probably impossible to create something that will stand the test of time as well as these, since the production of media has increased to proportions vastly beyond the environment of the spoken tales recorded by the Grimms, I aspire to create something that will have at least some influence on other people and their work.




Spirited Away, directed by Hayao Miyazaki, is one of my favourite films. I love the story world, the characters, and the creatures that appear. Character design is one of my favourite parts of art, and this film is a masterclass in creating a full cast of characters, each of whom are unique and interesting to look at and follow in the story. Though the art style is not my favourite it fits perfectly with the childlike point of view the story is told from, and it is more than made up for by the flawless animation and beautiful composition of each scene.

  

Animal Farm, directed by John Halas and Joy Batchelor, is the animated retelling of George Orwell's 1945 novel. The story's message about power corrupting comes across smoothly, even to younger viewers who would not be acquainted with the more nuanced decrying of communism within the film. In the same way as Maus, animals are used to represent real-life people and groups (such as the despotic pigs and the blind,easily led populace of sheep) to excellent effect, being drawn with such personality that their implied characteristics cannot fail to come across. Though I am not an especially political person myself I think it is important to convey a message in all work, and Animal Farm is one of the finest examples of that in action.


These three pictures are each from different webcomics, which is a new medium that emerged as the internet gained traction and popularity. I found each of these examples engaging in their own rights - the first two being funny, the third surrealistic and thought-provoking - and looked at them as successful examples in a medium I personally am involved in. I am currently writing a webcomic in collaboration with a friend, the first issue of which can be viewed here, and thus am especially interested in learning from examples like these and making my own work better in kind.



A page from a collection of manga and mangaka (manga authors), with Hiroya Oku's name on it. Oku is known for several popular manga series, including Gantz, which is one of my favourite series in the medium. Styled seemingly as a bland action-adventure starring a stereotypical teenage male protagonist and a traditionally kooky, diverse support cast, Gantz takes a turn for the original very quickly and continues from there as one of the best stories of character progression that I've come across in a manga. That, coupled with an entertaining art style and many fascinating creature designs, makes Gantz a work that I appreciate and think highly of.



I chose this photo, from a retrospective book on music, because blues is at the roots of nearly all the music I enjoy. Just as it is important to reference other work when creating your own, the origins of the work you are referencing should also be taken into account. Though I don't really enjoy pure blues on its own as a musical genre, I have immense respect for the waves it caused in the musical community and the work it led to that I connect with a lot more.



I have a great love for comedy - both as an audience member and a casual practitioner - and I can think of no group of performers I respect more as comedians than Monty Python. This photo, from a page in a Monty Python annual, is just one example of the myriad contributions they have made to comedy in both written and performed forms. In any attempt to create something funny I will always refer back to Monty Python for inspiration, though it will be challenging to create work original and distinguished from their own without clearly showing their influence on me, so distinctive is their brand of comedy.

  




This article, about new animation software being used by Hollywood studios, caught my attention as I enjoy animated productions, though I usually prefer two-dimensional art to 3D. The news that this software might make it to a consumer release is extremely exciting, however, as it would enable individuals to produce inspired animated work, uncensored and untamed by large studio bureaucracy, at a level of quality previously impossible to achieve for the average person. This could even transfer to independent game animation, which is something I would very much like to be involved with, since were I to work on games I would much prefer to be able to direct projects independently of large marketing or business-focused authority.



As stated previously, I am currently working on a webcomic in collaboration with a friend of mine, so this article and its evaluation of the current environment for webcomics caught my eye. It is true that many successful webcomics use recycled premises and stick to certain genres in order to maintain a reliable audience, and I would agree that there is a mainstream in terms of which comics are consistently successful. However, there are so many different comics being made and so many new ones that it seems restrictive to place too strict a definition on this mainstream, for fear of locking out a very large portion of the medium.



Tuesday 9th September - Portrait and Films


In this lesson, exploring the concept of identity further, we were split into groups of three and assigned tasks designed to highlight and provoke thought about the different elements that make up a person. Each of us had to draw a portrait of one person in our group, interview the other person and record their answers, then be the subject of the interview and portrait themselves. 

Unfortunately I no longer have the portrait I drew in class, but I have drawn another one digitally of a different classmate (Joey). I think it went quite well, especially considering my inexperience with digital painting, and enjoyed the challenge of using a graphics tablet and photoshop, both of which are new media to me. 
My digital portrait of Joey. I used colours exclusively for the outlines, avoiding black except where appropriate, which was very different from how I usually draw.

I interviewed Rupesh and discovered a lot about his background in Nepal and his motivations for coming to England. It was fascinating to learn about the path he had taken through life, especially since it was so different from my own. The interview also made me consider what questions are actually useful for discovering information about a person, and how to go above and beyond traditional small talk in doing so.


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After this exercise we were shown three films - Whole, by William Reynish, A New Man, by Hughes William Thompson, and The Most Quoted Man in the News, by Andrew David Watson. Each looked at identity in a different way; Whole used the metaphor of spirit animals, and showed a woman finding her own identity and getting over a dependency on a friend and obsession with a man. I enjoyed it a lot - the style was unique and entertaining, and the visual metaphors were very clear and comprehensible. Furthermore, the message was one I agreed with: being comfortable with yourself is fundamentally important, even moreso than friendships and romantic relationships. While loneliness can be a problem, in my view it is even worse to feel lonely even amongst your friends because you are not happy with who you are.


 The protagonist of Whole, complete with literal unfilled hole in herself, standing in front of her abusive friend.


A New Man observed a character, his wife having left him, struggling to find his place in life. After a chance encounter in a coffee shop in which he is mistaken for somebody else, he begins assuming the identities of different strangers in order to find fulfillment. Though the premise was interesting, and the film well executed, I found myself disliking the main character and his method of finding himself. To me, it seemed like little more than escapism, which in my opinion is not fulfilling long-term nor an acceptable substitute for being comfortable in your own skin. 


Charles, the titular 'New Man', being mistaken for somebody else in the coffee shop.

The third and final film, The Most Quoted Man in the News, was a documentary about Greg Packer, a man who has made a hobby of being featured in articles and news interviews. Most people in the class looked at Packer as I did Charles, in A New Man, as seeking escapism rather than satisfaction, and thus generally disapproved of how he has chosen to pass his time. I accept that viewpoint to some extent, but I also find his eccentricism and devotion to his hobby quite charming. Packer certainly seemed happy with his life and the choices he's made, and though it is not a traditional walk of life I don't see it as negative or destructive in any way. 

Greg Packer, exhibiting the happiness of a man who has found satisfaction in pursuing his passion.


Tuesday, 11 November 2014

Thursday 4th September: Journeys and Objects

Thursday's class, aside from being a further introduction to the course, Moodle, and other tools, revolved entirely around the homework we had been set on Tuesday; that is, to bring in 10 objects of personal importance, including three photographs, and to document our journey from home to college. I chose to record my journey in four sketches, shown below; in order, they depict my room, the road to the station, a standing view of the inside of an overground train and a seated view of a Jubilee line train. I chose each of these because they represent the places I spend most time during the course of a typical journey, and tried to emulate the feeling of an ordinary journey in my drawings. (Pictures to come)

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In class, we looked at a few of the other students' journeys, most of which were recorded in photographs, though a couple had been drawn or filmed. Zarine's journey was written down as she travelled and then read out to the class; along with drawing, this was my preferred method of documenting a journey, as it allows you to adapt your experiences to match your thoughts most closely, rather than having to rely solely on objects or scenarios in the world.

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After the break we all got out our ten items and were instructed to draw pictures of them, thinking about perspective, positioning and combinations to make a point with each drawing. I found this challenging at first; I am not especially good at drawing from still life, and taking that a step further to create something new rather than merely represent the object on the page was something very new to me. In the end, though I didn't manage to fit in every item, I got two drawings done, shown below. (Pictures to come)


Saturday, 8 November 2014

Animation Project - In Review

During the two weeks of animation we did I learnt first and foremost that animation is even more time-consuming than it appears. Though I found the project engaging, and welcomed the chance to create something simultaneously personal to me and entertaining for others, my poor time management and some unforeseen hardware issues meant that I did not successfully complete the project in time for the crit. However, the skills I have picked up, including improved storyboarding and basic animation software proficiency, alongside the useful feedback from my peers and tutors regarding portraying a message in my work has been of great benefit, and I look forward to finishing my animation in my own time.


A screenshot of my animation in progress.